Tuesday, November 25, 2008

Damn, it's been almost 5 days... I have been doing stuff, but just wasn't satisfied enough with it to show anyone. But i know that incubating work like this for too long is bad. Pixar has made it a point for artists to routinely show their work in its incomplete form for early criticism, feedback, and a sense of progress. Pixar's President, Ed Catmul, says this way when you're done, you're done. It sounds obvious, but when you incubate an idea for 2 weeks to get it perfect enough to present, there's still going to be something wrong with it. So you're not really done.

Anyway, here's a rough animation of the second scene (the first one being the pan of the city for setting)



I did two more. Here's scene 3:




Here's 4. This one was a pain. This one was frustrating. I had to do it over more than once.



So, i went back to the Animator's Survival Kit and looked up a walk from behind. I traced over his "boring" normal walk and threw a rough version of my character on top of it. After some tinkering, this is the second version of that walk:



So, i should really post my storyboard reel up here... I'm really really unhappy with that: very rough, no sound, no dialogue, no real music... it's also 200mb and in need of compression.

5 comments:

anand vedawala said...

damn, that looks AMAZING. the soaring in the beginning is very convincing--we can actually feel the bird gliding forward. your choice of camera angle is perfect, and the bird's swaying is fluid and almost poetic.

i also like the way the bird shifts his head after landing.

the wings looks a little long in the downward flaps (around the third second).

nice.

anand vedawala said...
This comment has been removed by the author.
anand vedawala said...

oh, the second version of the walk made me laugh (in a good way). "he's got that swagger walk!"

also, good job on lifting the feet when he walks; looks really good when we're able to see the soles.

Scene 3:
the median/lane striping needs to be consistent. also, place a little bit of detail on the car and the streets 'cause it took me a second or two to figure out what i was looking at. other than those comments, the illusion of speedy movement is fine.

ketan said...

these are just rough animations. the "idea" is what i'm trying to get across.

Anonymous said...

God work bro
I agree with anand the birds flying is very fluid, I can feel the air on my face. The first walk from behind just looks like it need some more frames, the second one is fucking awesome. and the top view walk I think you should do the background separate.