Showing posts with label tutorials. Show all posts
Showing posts with label tutorials. Show all posts

Friday, October 23, 2009

Completed 608 Ball Bearing Tutorial


Finally finished this pretty serious engineery Blender tutorial to create a Ball Bearing. I should have done one of these earlier. I learned so many modeling tricks like aligning vertices up to a point or cutting a mesh, or making bevels, or making curves by hand, and using blender's mesh tools.

Definitely worth a go: link

All this technical stuff is kinda fun (curse of being the son of an engineer, I suppose), but at the end of the day I do believe it will come through in my animation.

[update: added materials!]

Monday, November 03, 2008

Learning to Rotoscope


Rotoscoping images is easy but time-consuming. In the article I used to do this, an animater from A Scanner Darkly said he expects to take 5 hours on a complicated image.

Tutorial: mMm-MHmm

2cents:
Do a few (5 hour) test runs. Try to mimick the style of A Scanner Darkly. That should make you very irritated and more experienced, but will allow for your style to show through the medium. Get the techical stuff of learning out the way quickly so you can start doing your own thing.