Tuesday, December 30, 2008
journal entry
- from my journal January 3, 2006.
Sunday, December 21, 2008
some more tests
Saturday, December 13, 2008
trapped in the system, Pigeons

Pixar and the Oscars playlist
Ads and Stats
I also added Analytics: how.
Wednesday, December 03, 2008
Animation Supplied
- Tombow Pencils
- COL-Erase Pencils (red)
- Round Beg Bar (5 set)
- Finch Animation Paper (1000 sheets)
- 12F lightbox
I intend to spend as much as I need to for this project, but I also have to keep in mind that I will be running through paper and pencils while learning. So the best quality paper and pencils are not warrented, but pencils don't cost too much, so I wanted to try them.
The colored COL-Erase pencils are special pencils that are easier to erase and write over. In animation red is for the construction of the line, blue is for a committed line (light blue for traces) and black for final commited lines. Other colors are sometimes used to designate other types of lines, such as purple for corrections to make it easier to clean up. A cornerstone of animation is to draw the same thing over and over, adding and refining in the process.
As for paper, I'm using a 12F paper, that's a little bigger than Xerox (8 1/2 x 11) paper and is more animator friendly. They go for about $35 for 1000 sheets + shipping. Good paper is about $75, and pro (Pixar-Disney) quality ranges from $100-400/1000 sheets based on the size. I'm getting this from animationsupplies.com which does round hole punching. That means i can use a normal hole puncher on regular paper if i run out of animation paper. They did advise against buying prepunched paper Xerox paper, as the punches are a little too big.
As for the lightbox, I wish I had a giant one, but this will do for now. It can sit beside my small wacom tablet.
Thursday, November 27, 2008
Tuesday, November 25, 2008
Anyway, here's a rough animation of the second scene (the first one being the pan of the city for setting)
I did two more. Here's scene 3:
Here's 4. This one was a pain. This one was frustrating. I had to do it over more than once.
So, i went back to the Animator's Survival Kit and looked up a walk from behind. I traced over his "boring" normal walk and threw a rough version of my character on top of it. After some tinkering, this is the second version of that walk:
So, i should really post my storyboard reel up here... I'm really really unhappy with that: very rough, no sound, no dialogue, no real music... it's also 200mb and in need of compression.
Thursday, November 20, 2008
Fresh Air

Andy refered Kaiba, a 12 piece anime by Masaaki Yuasa of MadHouse, to me last week.
It's minimalist style quickly breaks into an extraordinarily surreal world which truly transcends convention. I know, I know, convention can never really be transcended. And conformity does show here with its share of stereotypical anime characters and animation. But I've always secretly believed in the use of convention as a kind of lure that draws you close and sucks your brain dry! This anime uses the ground to jump off into space with. After finishing it, I realize that the simplicity of its style becomes enormously complex and moving with just a little bit of emotional investment. There is lots to talk about, but I specifically found the creative style inspiring. It blows my mind how they choose to capture situations like people dying or an explosions through style and animation.
I know I haven't really described anything, but I don't really want to. You've gotta discover the wealth for yourself.
Tuesday, November 18, 2008
Speech
This took about 5-7 hours and four attempts. I tried doing it straight ahead by imitating the mouth movements and drawing random mouth shapes, recording myself and copying it frame by frame, looking at The Animator's Survival Kit for reference (I also watched the Making of A Nightmare Before Christmas), and finally tried to spell out the words being said frame by frame.
Here's what I learned:
Dialogue for animation is dominated by vowels. If you wanted to simplify it you could use six or eight basic mouth shapes: (1)A, (2)E/S, (3)I, (4)O, (5)U/Sh, (6)M, (7)P/B (8)F (i did that on the fly so i might have missed lots), some in-between mouths, and, of course, some random ones for giggles.
Programs that automatically lip-sync animation like Flash and Toon Boom use a system like this where they try to detect these sounds and use one of these images for it. This, however, almost always looks horrible, unless there is a bit of randomness in there (or you can design your mouth system well). The article I mentioned says Hanna Barbara used a 6 mouth system, which makes a lot of sense when animating a hundred million cartoons, but it does dimish "belivability" if the voice makes the mouth look dubbed.
I always used some random mouths snear or grins, and noticed differences in accents. Some people have a "z" in their words: pops vs. momz, for instance, which makes z an exaggerated s.
Once you've got your mouths, you plan out your dialogue on a exposeure sheet (X-Sheet/Dope sheet), which lists frame by frame how many drawing you will need (up to 100 on a sheet). You will have to listen to your sounds and try to map out which frames they are being said on so you can position your mouths accordingly. Use either the words themselves broken up into syllabals, or the sounds: "popz" would be P-A-M/N-Z, a P mouth shape, an A (which is the key), a closed mouth (M) and a Z. If you wanted to skimp, you could get away with jsut doing a A cushioned by two M's on either side (wiggaddy-wack).
I also noticed a delay effect where the animation works better if you position your mouths a little bit ahead of the moment the vowel is sounded. There's also lots of anticipating and reaction going on there. This song is a perfect example becuase you anticipate keys with the beat. Every time the base hits, your brain makes that the key frame which hits and slowly fades as the next base hits. I almost want the animation to do this two-step thing, going back and forth in a cosine curve. In the Survival Guide, Williams talks about the masters having a built in timing in all their animations with the best example being Road Runner. Everything is beautifully timed meaning there is a frame by frame rhythm and pattern throughout the entire animation. Musicians pick this up and can either run with the built in tempo, or go against the tempo to mess with anticipating and reaction. They're swiss watches, man, or OSX's. Most people will never know how elegantly the code is written. Anyway, so just like every word has a emphasis, so does every sentence. Dialogue, then, has a pattern depending on who's saying it.
All and all, I have a a pet peeve about mouths cuz of anime vs. cartoons, where anime is infamous for skimping on mouth movements. I hate it. Plus, i like angry expressive characters.
Monday, November 17, 2008
Sketching in Class
Math Class:

Management class:






Sunday, November 16, 2008
Toon Boom Straight Ahead
As you can see, I hide the amateur animation behind color and a moving camera. That's bad. If this were a class, i'd probably have to demonstrate a clean performance before I color and move it around. Here's a earlier version. I added a bunch of small things to the animation after this: hair, body, background... When i do this again, i'll have planned the scene out better and made sure my animation is solid before i color it
First Toon Boom tests
The next one is more interesting. I made a loop of a bird flapping its wings. Then There's this Motion curve that makes it look like the bird is flying away by scaling it.
Saturday, November 15, 2008
Monday, November 10, 2008
Background research
Thursday, November 06, 2008
Walk 04
Doesn't it look like he's walking like that because his feet are sticking to the floor?
Making of features on Youtube
- Paprika
- Grave of the Fireflies
- The Hunchback of Notre Dame ✓
- Monster House ✓
- Antz
- The Jungle Book ✓
- Anastasia ✓
- Mulan ✓
- Sleeping Beauty ✓
- The Incredibles ✓(incredible)
- Lilo & Stich ✓(incredible)
- Hercules ✓
- Aladdin ✓(my brother has the DVD with footage)
- Peter Pan
- Pocahontas ✓ (I don't understand how they can do animation like this)
- Spirit: Stallion Of The Cimarron
- Chicken Little
- The Prince Of Egypt ✓
- The Road to El Dorado ✓
- Treasure Planet ✓
- Tarzan ✓
- Cinderella
- Sinbad
- Little Mermaid
- Nightmare Before Christmas ✓
Monday, November 03, 2008
Learning to Rotoscope
Rotoscoping images is easy but time-consuming. In the article I used to do this, an animater from A Scanner Darkly said he expects to take 5 hours on a complicated image.
Tutorial: mMm-MHmm
2cents:
Do a few (5 hour) test runs. Try to mimick the style of A Scanner Darkly. That should make you very irritated and more experienced, but will allow for your style to show through the medium. Get the techical stuff of learning out the way quickly so you can start doing your own thing.
Sunday, November 02, 2008
Pigeons





I'm learning rotoscoping also: pigeon in black and colored.
Update: Took Hux's advice and took away from the background near the pigeon's head.
Friday, October 31, 2008
Today's the day
Watch his documentary.
Thursday, October 30, 2008
The golden drawing
Making of Feature of Miyazaki's Princess Mononoke
A great colleciton of classic Disney Animators speaking about their work
Those are the giants that made the dirt we're standing on.
Tuesday, October 28, 2008
The textbook
Monday, October 20, 2008
Walk test 02
Here are some others:
Saturday, October 18, 2008
the Story
Animation 101
I've set out to do an independent study of 2d animation using Richard Williams' The Animator's Survival Kit as a textbook. Mr. Williams was the Director of Animation for 'Who Framed Roger Rabbit' and had studied with the wise men of Disney. The 8 wise men were Disney's 8 leading animators in the 30-40's that made Snow White, Pinocchio, Bambi, and Fantasia. They created a school of thought when they wrote down the idiosyncrasies of moving pictures like people walk at about 12 frames per second and squashing and stretching an image gives weight. The rules they wrote down for themselves and those described in the book are used today in all forms of animation including stop-motion and CG (computer generated animation).
I plan to learn the basics of animation, improve my drawing skills, and make a short 2 minute film from concept art to final edit by December 5th. I'm not sure at all if this is possible, but I will at least have a 50% version with rough animation and a completed story. I've created a syllabus that can be downloaded here that outlines my goals for this project as well as its structure.
My friends, who are also lost doing things like Civil Engineering, C++, and PHP, got in on this with me. Emi, Andy, and Anand will be making films of their own all under the umbrella of 2d animation. We are working closely but on separate projects which allows cooperation as well as a competitive motivation. We hope to have four films by the end of a semester, but more importantly a blog full of stories and work (TONS of work, showing that we're there (we ain't never scared) ).
return zeros;}
}
#endif
} //close namespace
//and all that.